MY EXPERTISE
Virtual Production
I have worked hands-on in a full-scale virtual production set, operating LED walls, motion capture, and camera tracking in real-time. Beyond building Unreal Engine environments, I actively manage on-set rendering, lighting for in-camera VFX, and seamless digital-physical integration for film and broadcast.
Digital Twins
I develop high-fidelity real-time replicas of real-world environments, integrating sensor data and predictive analytics for simulation and visualization. My work bridges the gap between real and virtual spaces, creating interactive and data-driven experiences.
Archviz
I produce photorealistic architectural visualizations, crafting high-quality still images, animations, and real-time interactive virtual tours. My focus is on achieving hyper-realistic lighting and materials for immersive design presentations.
FEATURED PROJECTS
The elves and the shoe maker | Virtual Production Film
A virtual production short film bringing the classic tale to life using Unreal Engine 5. This project combines real-time rendering, dynamic lighting, and immersive set design, integrating live-action elements with digital environments. I handled scene creation, lighting, virtual camera work, and compositing, crafting a visually rich and interactive storytelling experience.
Read MoreDetonation Tube UE5 Animation | Digital Twins
A cinematic short created using Vicon motion capture system and real-time rendering in Unreal Engine 5, blending dynamic character animation with immersive storytelling. I processed and integrated motion capture data into Unreal Engine, refining character movements and expressions. Additionally, I designed and directed cinematic shots, leveraging advanced lighting and camera techniques to enhance the visual […]
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