Project Type: Motion Capture
Location: Texas A&M
Role: Motion Capture Artist & Cinematic Director
A cinematic short created using Vicon motion capture system and real-time rendering in Unreal Engine 5, blending dynamic character animation with immersive storytelling. I processed and integrated motion capture data into Unreal Engine, refining character movements and expressions. Additionally, I designed and directed cinematic shots, leveraging advanced lighting and camera techniques to enhance the visual storytelling.