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Project Type: Motion Capture

Location: Texas A&M

Role: Motion Capture Artist & Cinematic Director

A cinematic short created using Vicon motion capture system and real-time rendering in Unreal Engine 5, blending dynamic character animation with immersive storytelling. I processed and integrated motion capture data into Unreal Engine, refining character movements and expressions. Additionally, I designed and directed cinematic shots, leveraging advanced lighting and camera techniques to enhance the visual storytelling.